


In each case, the chance of a Scout being found increases significantly. Healing is invalid whenever the unit claiming a Hut is not wounded, and Experience is invalid whenever the unit has a pending upgrade. Scouts no longer appear too often due to other rewards in its category being invalid.Gold and Faith rewards can now be claimed without a city (i.e.Survivor rewards can now be found at the start of the game (were limited to having a Trader unit already and only after turn 15).Firaxis had disabled these by default, perhaps because they were considered OP.

The new weighting for reward levels is 25/33/42 (each category has 3).(NOTE: Explorers type units, such as Scouts, gain experience, whereas Warriors do not, This is the default rule set my Firaxis in code.) Explorer type until now gain 10 experience when claiming a Hut (was 5).Each hut grants +20 gold in addition to the specific reward.Huts can appear adjacent to one another (min distance was 3).The mod allows the villages to move together on the map and allowing them to group. In this mod, the villagers are buffed granting more bonuses like more Gold, Experience, and other making them worth your time to chase. Mods enable players to change some aspects of the game though LUA and XML Programming. Modding allows players to add, change or remove a huge amount of content. Modding’s done by just downloading and installing mods. The modding can add new features, gamestyle and tweaking.

The game was quite good from the start but it was made better with the modding tools. Furthermore, the mods bring a lot of changes which players have appreciated. These are some of the Best Civilization 6 Mods you need try which will enhance your game experience.
