
I guess that is unavoidable: anything non trivial domain modeling effort will require diving into nitty-gritty details at some point.įrom a domain modeling standpoint, this part is a bit messy.

This post goes into more arcane details than the previous ones, because the rules of combat are pretty intricate, and the details matter. Warning: I have tried my best to make the contents of this series understandable without too much knowledge of the D&D 5e rules. It’s time to explore the bottom section of the Monster stats, and talk Weapons and Combat.


Let’s face it, one of the main purposes of Monsters in D&D is to serve as battle fodder for Adventurers.
